Content drops are always the best kind of days; players get to see new content, Facebook and Twitter lights up with conversation and followers start picking up on things we probably hadn’t considered.
Today’s new offering is the first of three videos showcasing a few teams and gives a little bit of background on Patrick “The Investor” Callahan from the man himself.
I’m not just “saying it” but this is probably one of the best trailers we’ve ever produced, I still get goosebumps watching it. It also has quite the story behind it, though that is a tale for another time.
Enjoy
Doing it Right: Tomb Raider
To celebrate the launch of Tomb Raider today I thought I’d share something with you that cropped up on the Tomb Raider Facebook page about a month ago. It was a very personal message to the core Tomb Raider fans from Studio Head, Darrell Gallagher giving a little insight into their journey as the developer.
A Message from Darrell Gallagher, Studio Head: We’ve Gone Gold!
It’s been a long journey, and it feels like we’ve been on this one together. Thank you for your continued enthusiasm and support since we first revealed our new vision for Tomb Raider to the world. I am very happy to let you know that we are into the final stretch of what has been an exciting and challenging adventure for the last few years. Tomb Raider has ‘gone gold’ and is now en route to manufacturing ahead of the game’s official release on March 5th, so there isn’t too long before it will be in your hands.
Back in 2010 when we announced Tomb Raider we promised to break new ground for the franchise – to create an origins story that forges Lara Croft into a hero, and takes her on a journey like no other. I’m very happy that I can stand by those words today.
We’ve put everything into this game, and I’m certain we’ve created something that explores Tomb Raider’s history while pushing the limits in interactive storytelling and design. Development has spanned two studios, a pair of E3 stage demos, 50-plus magazine covers, 150 award nominations, nearly 800 fan art submissions, almost 2,000 blog posts, and over 50,000 replies from you on our forums.
And now it’s time to get the game into your hands. We sincerely hope you enjoy it. We think you will, We are immensely proud of this game.
28 days to go.
Darrell
Source: Tomb Raider Facebook
That message has been sat at the top of the Tomb Raider Facebook page for almost a month as the description to their cover photo and up there as one of the highest interacted with posts on the page. A creative way of delivering such a brilliant message, giving a human touch to a world that is slowly starting to sound more corporate. Most importantly though it gave a sense of ownership to the player and feeling of being valued, I say this as a massive Tomb Raider fan because its the feeling that I had.
I tip my hat to the Community Manager who thought that up.

“Hello World” …Seemed like a fitting start after over a week of trying to work out exactly what it is I want to do with my newly refreshed tumblr, truth is I’m still not 100% sure. My original thinking was to create myself a kind of rolling CV, only something a little more useful and of interest to the internet than that, but I think we’ll have to wait and see just how deep that rabbit hole goes.
I’ll start off with a little bit about me; I’m a community manager for Codemasters, a developer of racing games buried deep in the heart of the UK. Prior to that I worked in an electronics store while “writing” (I use the term loosely) about video games in my spare time for a website called TheGameJar, which I set up with a girl I met in a dungeon under a church and a group of strangers I now call friends.
Hopping the fence seemed like a good idea at the time from a career point of view but sadly meant stepping down from my duties on the site me and Jenn had built together. While it broke my heart to do; I do love my new life as a Community Manager, though I’ve found it increasingly hard to explain what it is I actually do to anybody who isn’t a Community Manager. Maybe in future posts I’ll be give you a little more of an insight as to what that is.
For now I’ll leave you with this…
If a video game has ever replied to you or retweeted something you said on twitter and it’s gave you a nice warm fuzzy feeling, imagine how good it makes the guy on the other end feel…
That’s the best part of the job, and for me probably always will be.